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custom-claude-skills/skills/minimax-mesh/SKILL.md
Paul O'Reilly 83887b9649 Add minimax media skills and ABOUT.md; end-session/reflect updates; MiniMax-M3.1-Flash note in minimax-mesh
Includes the minimax-mesh switch to M3.1-Flash-Preview at effort low,
README/reflection-state refresh, and removal of two old session logs.
2026-10-13 10:25:32 +13:00

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name, description, allowed-tools
name description allowed-tools
minimax-mesh Generate a 3D mesh (.blend, .stl, .obj, .glb) from a natural-language description via the MiniMax LLM + headless Blender 4.0. Use when the user wants a 3D model, a low-poly asset, a weapon, a piece of furniture, a vehicle, or any game-ready prop. Trigger on phrases like "3D model", "low-poly", "Blender", "make a sword", "generate a barrel", "model a chest". Bash(minimax-gen mesh *), Bash(minimax-gen --help), Bash(blender --background *), Bash(mkdir *), Bash(ls *), Bash(test *), Bash(file *), Read

/minimax-mesh — 3D Mesh Generation

Generate a 3D asset from a description. The MiniMax LLM writes Blender Python (bpy), the script is hardened, and headless Blender saves a .blend file (or exports to stl/obj/glb).

CLI

# Native Blender file (full editability)
minimax-gen mesh "a small wooden treasure chest with brass fittings" \
  --out /tmp/chest.blend

# Game-ready export
minimax-gen mesh "a wooden barrel with metal hoops" \
  --format glb --out /tmp/barrel.glb

# Pick a thinking depth and token budget
minimax-gen mesh "a simple wooden shield" \
  --effort medium --max-tokens 8192 \
  --out /tmp/shield.blend

The CLI is at ~/dev/claude/gamedev/minimax-gen/bin/minimax-gen.

Output formats

Format Use
blend (default) full editable Blender file
glb game engines (Godot, Three.js, Unity)
obj traditional 3D tools
stl 3D printing

When --format is not blend, the script also writes the .blend next to the export so the user can edit it later.

Pick a model

Default is MiniMax-M3.1-Flash-Preview at --effort low. It always thinks, so effort is what keeps the token budget for code (live check 2026-10-13: low used ~100 reasoning tokens, max ~240, on a trivial prompt). Raise --effort for complex scenes; bump --max-tokens with it because thinking counts against it.

Model Use
MiniMax-M3.1-Flash-Preview (default) --effort low|medium|high|xhigh|max
MiniMax-M2.5-highspeed previous default, fast, clean code, no effort control
MiniMax-M2.5 / M2.7(-highspeed) older gens
MiniMax-M3 rarely usable here

Bump max-tokens when the LLM truncates

A simple scene is ~2–4 KB of Python. Default --max-tokens 6144 is enough for most; bump to 8192 or higher if a complex prompt gets cut off mid-script.

What you get

  • The .blend (or other format) at the requested path.
  • A sidecar <out>.gen.py with the LLM-generated Python code. Always point the user at this file — it's reviewable, editable, and re-runnable.

After the call

  1. Show the path written, the script path, and the wall-clock seconds.
  2. Suggest reasonable next steps (preview in Blender, edit the .gen.py, rerun with a different prompt).
  3. Do NOT run any post-processing that requires user confirmation without asking — the LLM may have generated something unexpected.

Normalization (default 1×1×1 unit box)

Every output is post-processed so the combined mesh fits inside a unit cube with the longest axis = 1.0 and the other two scaled proportionally (≤ 1.0). The geometry is also centred on the origin. This applies to the .blend and to any export (.glb, .obj, .stl) derived from it.

This is what the game-engine side expects: ask for a "6m player ship" and scale the imported player_ship.glb by 6 in the engine — don't ask the LLM for absolute sizes (it can't honour them reliably). Relative proportions (long vs wide vs tall) are still useful in the prompt; the absolute scale is taken care of here.

Pass --no-normalize to keep the LLM-generated raw size (only do this if you specifically want the LLM's dimensions — e.g. when asking for "a 2m cube" and you literally want a 2m cube).

Never do

  • Never echo, log, or commit the contents of ~/.claude-secrets/minimax-auth-token.
  • Never auto-render high-res images or animations without asking — those cost real credits.

Reference

Full option list: minimax-gen mesh --help