Add minimax media skills and ABOUT.md; end-session/reflect updates; MiniMax-M3.1-Flash note in minimax-mesh

Includes the minimax-mesh switch to M3.1-Flash-Preview at effort low,
README/reflection-state refresh, and removal of two old session logs.
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Paul O'Reilly
2026-10-13 10:25:32 +13:00
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---
name: minimax-mesh
description: >
Generate a 3D mesh (.blend, .stl, .obj, .glb) from a natural-language
description via the MiniMax LLM + headless Blender 4.0. Use when the user
wants a 3D model, a low-poly asset, a weapon, a piece of furniture, a
vehicle, or any game-ready prop. Trigger on phrases like "3D model",
"low-poly", "Blender", "make a sword", "generate a barrel", "model a chest".
allowed-tools: Bash(minimax-gen mesh *), Bash(minimax-gen --help), Bash(blender --background *), Bash(mkdir *), Bash(ls *), Bash(test *), Bash(file *), Read
---
# /minimax-mesh — 3D Mesh Generation
Generate a 3D asset from a description. The MiniMax LLM writes Blender Python
(`bpy`), the script is hardened, and headless Blender saves a `.blend` file (or
exports to `stl`/`obj`/`glb`).
## CLI
```bash
# Native Blender file (full editability)
minimax-gen mesh "a small wooden treasure chest with brass fittings" \
--out /tmp/chest.blend
# Game-ready export
minimax-gen mesh "a wooden barrel with metal hoops" \
--format glb --out /tmp/barrel.glb
# Pick a thinking depth and token budget
minimax-gen mesh "a simple wooden shield" \
--effort medium --max-tokens 8192 \
--out /tmp/shield.blend
```
The CLI is at `~/dev/claude/gamedev/minimax-gen/bin/minimax-gen`.
## Output formats
| Format | Use |
|---|---|
| `blend` (default) | full editable Blender file |
| `glb` | game engines (Godot, Three.js, Unity) |
| `obj` | traditional 3D tools |
| `stl` | 3D printing |
When `--format` is not `blend`, the script also writes the `.blend` next to
the export so the user can edit it later.
## Pick a model
Default is `MiniMax-M3.1-Flash-Preview` at `--effort low`. It always thinks, so
effort is what keeps the token budget for code (live check 2026-10-13: low used
~100 reasoning tokens, max ~240, on a trivial prompt). Raise `--effort` for
complex scenes; bump `--max-tokens` with it because thinking counts against it.
| Model | Use |
|---|---|
| `MiniMax-M3.1-Flash-Preview` (default) | `--effort low\|medium\|high\|xhigh\|max` |
| `MiniMax-M2.5-highspeed` | previous default, fast, clean code, no effort control |
| `MiniMax-M2.5` / `M2.7(-highspeed)` | older gens |
| `MiniMax-M3` | rarely usable here |
## Bump max-tokens when the LLM truncates
A simple scene is ~2–4 KB of Python. Default `--max-tokens 6144` is enough for
most; bump to 8192 or higher if a complex prompt gets cut off mid-script.
## What you get
- The `.blend` (or other format) at the requested path.
- A sidecar `<out>.gen.py` with the LLM-generated Python code. **Always point
the user at this file** — it's reviewable, editable, and re-runnable.
## After the call
1. Show the path written, the script path, and the wall-clock seconds.
2. Suggest reasonable next steps (preview in Blender, edit the `.gen.py`,
rerun with a different prompt).
3. Do NOT run any post-processing that requires user confirmation without
asking — the LLM may have generated something unexpected.
## Normalization (default 1×1×1 unit box)
Every output is post-processed so the combined mesh fits inside a unit cube
with the longest axis = 1.0 and the other two scaled proportionally (≤ 1.0).
The geometry is also centred on the origin. This applies to the `.blend`
*and* to any export (`.glb`, `.obj`, `.stl`) derived from it.
This is what the game-engine side expects: ask for a "6m player ship" and
scale the imported `player_ship.glb` by 6 in the engine — don't ask the
LLM for absolute sizes (it can't honour them reliably). Relative
proportions (long vs wide vs tall) are still useful in the prompt; the
absolute scale is taken care of here.
Pass `--no-normalize` to keep the LLM-generated raw size (only do this
if you specifically want the LLM's dimensions — e.g. when asking for
"a 2m cube" and you literally want a 2m cube).
## Never do
- Never echo, log, or commit the contents of `~/.claude-secrets/minimax-auth-token`.
- Never auto-render high-res images or animations without asking — those cost
real credits.
## Reference
Full option list: `minimax-gen mesh --help`