Includes the minimax-mesh switch to M3.1-Flash-Preview at effort low, README/reflection-state refresh, and removal of two old session logs.
108 lines
4.0 KiB
Markdown
108 lines
4.0 KiB
Markdown
---
|
||
name: minimax-mesh
|
||
description: >
|
||
Generate a 3D mesh (.blend, .stl, .obj, .glb) from a natural-language
|
||
description via the MiniMax LLM + headless Blender 4.0. Use when the user
|
||
wants a 3D model, a low-poly asset, a weapon, a piece of furniture, a
|
||
vehicle, or any game-ready prop. Trigger on phrases like "3D model",
|
||
"low-poly", "Blender", "make a sword", "generate a barrel", "model a chest".
|
||
allowed-tools: Bash(minimax-gen mesh *), Bash(minimax-gen --help), Bash(blender --background *), Bash(mkdir *), Bash(ls *), Bash(test *), Bash(file *), Read
|
||
---
|
||
|
||
# /minimax-mesh — 3D Mesh Generation
|
||
|
||
Generate a 3D asset from a description. The MiniMax LLM writes Blender Python
|
||
(`bpy`), the script is hardened, and headless Blender saves a `.blend` file (or
|
||
exports to `stl`/`obj`/`glb`).
|
||
|
||
## CLI
|
||
|
||
```bash
|
||
# Native Blender file (full editability)
|
||
minimax-gen mesh "a small wooden treasure chest with brass fittings" \
|
||
--out /tmp/chest.blend
|
||
|
||
# Game-ready export
|
||
minimax-gen mesh "a wooden barrel with metal hoops" \
|
||
--format glb --out /tmp/barrel.glb
|
||
|
||
# Pick a thinking depth and token budget
|
||
minimax-gen mesh "a simple wooden shield" \
|
||
--effort medium --max-tokens 8192 \
|
||
--out /tmp/shield.blend
|
||
```
|
||
|
||
The CLI is at `~/dev/claude/gamedev/minimax-gen/bin/minimax-gen`.
|
||
|
||
## Output formats
|
||
|
||
| Format | Use |
|
||
|---|---|
|
||
| `blend` (default) | full editable Blender file |
|
||
| `glb` | game engines (Godot, Three.js, Unity) |
|
||
| `obj` | traditional 3D tools |
|
||
| `stl` | 3D printing |
|
||
|
||
When `--format` is not `blend`, the script also writes the `.blend` next to
|
||
the export so the user can edit it later.
|
||
|
||
## Pick a model
|
||
|
||
Default is `MiniMax-M3.1-Flash-Preview` at `--effort low`. It always thinks, so
|
||
effort is what keeps the token budget for code (live check 2026-10-13: low used
|
||
~100 reasoning tokens, max ~240, on a trivial prompt). Raise `--effort` for
|
||
complex scenes; bump `--max-tokens` with it because thinking counts against it.
|
||
|
||
| Model | Use |
|
||
|---|---|
|
||
| `MiniMax-M3.1-Flash-Preview` (default) | `--effort low\|medium\|high\|xhigh\|max` |
|
||
| `MiniMax-M2.5-highspeed` | previous default, fast, clean code, no effort control |
|
||
| `MiniMax-M2.5` / `M2.7(-highspeed)` | older gens |
|
||
| `MiniMax-M3` | rarely usable here |
|
||
|
||
## Bump max-tokens when the LLM truncates
|
||
|
||
A simple scene is ~2–4 KB of Python. Default `--max-tokens 6144` is enough for
|
||
most; bump to 8192 or higher if a complex prompt gets cut off mid-script.
|
||
|
||
## What you get
|
||
|
||
- The `.blend` (or other format) at the requested path.
|
||
- A sidecar `<out>.gen.py` with the LLM-generated Python code. **Always point
|
||
the user at this file** — it's reviewable, editable, and re-runnable.
|
||
|
||
## After the call
|
||
|
||
1. Show the path written, the script path, and the wall-clock seconds.
|
||
2. Suggest reasonable next steps (preview in Blender, edit the `.gen.py`,
|
||
rerun with a different prompt).
|
||
3. Do NOT run any post-processing that requires user confirmation without
|
||
asking — the LLM may have generated something unexpected.
|
||
|
||
## Normalization (default 1×1×1 unit box)
|
||
|
||
Every output is post-processed so the combined mesh fits inside a unit cube
|
||
with the longest axis = 1.0 and the other two scaled proportionally (≤ 1.0).
|
||
The geometry is also centred on the origin. This applies to the `.blend`
|
||
*and* to any export (`.glb`, `.obj`, `.stl`) derived from it.
|
||
|
||
This is what the game-engine side expects: ask for a "6m player ship" and
|
||
scale the imported `player_ship.glb` by 6 in the engine — don't ask the
|
||
LLM for absolute sizes (it can't honour them reliably). Relative
|
||
proportions (long vs wide vs tall) are still useful in the prompt; the
|
||
absolute scale is taken care of here.
|
||
|
||
Pass `--no-normalize` to keep the LLM-generated raw size (only do this
|
||
if you specifically want the LLM's dimensions — e.g. when asking for
|
||
"a 2m cube" and you literally want a 2m cube).
|
||
|
||
## Never do
|
||
|
||
- Never echo, log, or commit the contents of `~/.claude-secrets/minimax-auth-token`.
|
||
- Never auto-render high-res images or animations without asking — those cost
|
||
real credits.
|
||
|
||
## Reference
|
||
|
||
Full option list: `minimax-gen mesh --help`
|